Week 7: Flying the NEST

During the last week of the internship, we had the opportunity to present our project pitch and prototypes at the 2022 Rice360 Internship Innovation Showcase, held in the BioScience Research Collaborative (BRC). We decided to have our medium-fidelity prototypes for the Bucket Building and the Unidentified Fixed Object (UFO) finalized by the end of Week 6, so that we could focus on the Fusion360 animations and perfecting our project pitch during Week 7.

Frontloading the prototypes as much as possible definitely served us well, because we discovered an error over the weekend with the circuitry in our prototype of the UVC door. We created this larger-than-life compartment to demonstrate how the UVC would turn off as soon as the compartment was opened. This helps ensure the user’s safety, since they won’t be exposed to UVC light, while also ensuring power efficiency. Although the team was able to correctly install the circuitry and LEDs with the help of our Technology Lead Alois, the light strip didn’t work when the compartment was right side up. (But it was fully functional when the compartment was placed on its other five sides – go figure)! We were all befuddled, until Peter and Alois figured out that the issue was with a spring in the battery pack powering the LEDs.

Animation for the Bucket Building

 

Animation for the Unidentified Fixed Object (UFO)

Once we moved past that roadblock, the rest of the week leading up to the showcase went relatively smoothly. On Thursday – the big day! – we arrived early at the BRC to set up, eat lunch, and practice our pitch in the auditorium. It was really great to see everyone’s projects come together so well, and I enjoyed watching my peers proudly present their hard work from the summer. I’ve been working hard to improve my public speaking skills, and I was touched to hear from Ms. Volz and Ms. Mitchell that they were impressed by our presentation. I’ll definitely be reaching out to Ms. Volz during the school year for more public speaking tips, so I can continue to push myself in an area I’m uncomfortable with (I hear practice makes perfect, or something close to it).

I’ll be back for one last post soon to reflect some more on my internship experience (no spoilers, but I’m really grateful to have been a part of it). Until then!

Week 6: TroubleSHOOTING :/

How’s everyone doing? Week 6 just finished and we’re making the final touches on our prosthetic hand! As we make our way to the last few weeks of the internship, we began finalizing some of our edits and modifications for our model. This week we finished redesigning the gauntlet and sizing it appropriately to Eric Jr.’s arm, removing excess bulk and extending the gauntlet further down his arm to help secure the device. After many failed attempts, we also redesigned the wrist hinges to add cushioning between the palm and gauntlet to reduce wrist movement and a potential wrist injury. Also, we were able to sew our compression sleeve to size Eric Jr.’s arm, to help make our prosthetic hand more comfortable for him to wear over the compression sleeve.

                           

Despite all of our accomplishments this week, we experienced two big challenges. While attempting to print our flexible wrist hinges, the 3D printer did not print our piece properly and we would always get a failed print. We struggled figuring out why our piece would fail all the time, unsure if the printer was faulty or our STL file had an error. After many, many, many trials we finally were able to figure out the problem we were experiencing: the printer wasn’t giving the hinge enough time for the filament to settle and therefore would always droop. We finally were able to get successful prints once we noticed this and printed out our modified wrist hinges.

                                     

We also experienced a huge challenge when Eric Jr. came in and after performing user testing on him realized that the prosthetic hand pinched his skin between the bottom of the palm and the top of the gauntlet. This meant that our idea to attach the strings to the bottom of the hand to keep the fingers tensioned was a failure, as this modification would pinch his hand even more :/ After doing some analysis with our team, we decided it was best to simply remove the finger tensioners all together, and modify the bottom of the palm to reduce the pinching. This was a huge failure as our team invested a lot of time coming up and applying this modification, to see that this would cause more harm than benefit to Eric Jr.

As we get ready to begin the last week of the internship, we can finally start seeing our parts come together for our final model. We are really excited next week to do the finishing touches on our prosthetic hand and begin our higher fidelity model using the nylon 3D printed. Next week we will to increase the quality and durability of our final model and polish up our pitch presentation and poster for showcase. We are really excited to finish our model and hand Eric Jr. all our summer’s worth of work, hoping he will use it in his future to help him expand his basketball skill set!

Week 6: More EGGstensive Prototyping

Hi everyone! We got to work a lot on prototyping this week, and it’s been great to see our designs come to life in a more polished iteration than our low-fidelity prototypes. We rendered high-fidelity versions in Fusion 360, created Adobe Illustrator files with their proper dimensions, laser cut the files, and assembled them. We decided to create two medium-fidelity prototypes, which we scaled down to a fourth of their size, and one full-size sanitizing compartment to model our open circuit with LEDs. We’re using wood and acrylic plastic to create the prototypes, since those materials were most readily available at the OEDK. However, we plan to research alternate materials next week, since wood would likely not be used on a manufacturing scale. I got to stain the wood to a deep brown color outside the OEDK, which helped our prototypes look more polished. 

We also met with Joe Bailey this week to discuss the sanitizing compartment’s circuitry. His insights ultimately led us to create more open charging compartments in the UFO design, to allow for increased accessibility and airflow given the expected heat loss from the AC/DC converters. Today, we met with Jackie and Natalie Moreno, who gave us great feedback on our project pitch. We’ll be sure to incorporate it before practicing and finalizing our presentation. 

Despite the challenges this week presented, it’s been one of my favorite weeks from the internship. I’ve learned a lot of new skills in Fusion360, laser cutting, wood staining, and circuitry, and I’m proud of all the progress our team has made. Next week, we’ll be finalizing our visuals for the showcase, including animations of our Fusion360 renders, as well as our documentation to hand over to Rice360. I can’t wait to see everything come together, and it feels rewarding to be close to the finish line. Until next week for one last blog post!

The team on an ice cream break.

Week 5. Putting the pros in prototype

The highly anticipated week has arrived! It is now time for us to get our hands dirty (in my case, burnt with hot glue) and bring our brainstormed ideas to life! 

 

Through our screening and scoring, discussions amongst ourselves and with our mentors, we moved towards low fidelity prototyping with the bucket building, the ladder, and the UFO.

 

The bucket building has an upper storage unit where different sized buckets can be hanged. I came across this idea on my “nature” walk around the OEDK, where the electrical lab utilizes very similar mechanisms to store hand tools. Electrical cords for charging will be organized in the removable back compartment, and UVC sanitisation will only operate when the door is closed. 

The ladder utilizes the same mechanisms for combined charging and sanitizing, but now in a wall mounted form with storage in drawers underneath.

The UFO, our unidentified fixed object, explores the concept of separating charging and sanitizing with separate levels to accommodate each function of the station. 

With these concepts, we used cardboard and various materials from the OEDK’s lo-fi cart. I had a lot of fun building these prototypes, and it was nice to test their physical feasibility moving from drawings to the 3D space. The process gave me invaluable experience to actually start thinking about spacing and how real dimensions would work as we move on to higher fidelity prototypes.

 

Our team also had the chance to give our project pitch to the leadership team and other colleagues, and we were extremely thankful for all the advice we received. Moving forward with medium fidelity prototypes, I am so excited for showcase on  July 21st. Even though the next weeks building up to showcase will be super hectic, I can’t wait to see our ideas become functional in medium fidelity conceptual prototypes. 

 

And that was a quick recap of week 5 of my wonderful summer journey. I look forward to seeing all of you again next week! In the meantime, go make your ideas come to life by starting with your own lo-fi prototyping!

Week 4: Things are getting out of hand!!

Hi! Week four felt like it zoomed by as I really tried to soak up and enjoy the chaos of a very prototyping heavy week. Our main goals this week were to continue iterating on the kinetic hand model with some new changes as well as getting more organized and methodical with our changes. This week, we really learned how important it was to manage and tackle our preconceived notions about the solution and brainstorm more out of the box.

This week, we decided to add some more finalizing edits to the thumb position, to better adjust the thumb hinge hole where the thumb lies flat along the palm. This was one of the main changes my colleague JJ and I worked on which helped us dramatically gain more confidence in our CAD and modeling skills. Since we had to work to modify a pre-existing piece, we learned a lot about removing existing features, and creating new precise features that are properly scaled. Specifically we learned how to remove the previous hinge joint on the thumb and angle it in a new direction perpendicular to the base. It was tough yet valuable to learn how to use constraints, projections, and offset planes to create a new centered, perpendicular slot. There were many special considerations such as ensuring that existing hinges would still fit into the slot, a feat requiring precision and attention to detail.

Based on our last meeting with Eric, we also identified the need to add wrist support, to prevent his wrist from snapping backwards upon impact with the ball. After going through brainstorming and evaluating our solutions with a pugh scoring matrix, we determined adding triangular cushioning wrist hinges between the palm and the gauntlet would be the best mechanism. After some Fushion360, we were able to generate a simple design that worked fairly effectively with some qualitative testing. We plan to do some more quantitative testing in the future with force to prove that it takes more force to push the wrist backwards with the supports.

This quick iteration and success however did not continue on to all of the modifications we made this week. Rather, we may have become overconfident and skimped on the process of fully evaluating our solutions before making changes. Another change we planned to make this week was to strengthen the fingers and remove the contraction abilities, a feature we found unnecessary for basketball. We assumed that this could be easily done by disconnecting the tensioners from the gauntlet and tying them off at the bottom of the palm. After some minimal brainstorming, we low-fidelity prototyped some mechanisms by drilling holes in the palm. However, we were unsure how much this method actually adds to the stability and strength of the finger and that we may have over engineered a solution that could have been simpler. After more extensive brainstorming, we have a better solution, reinforced hinges, that we are going to prototype next week. Despite having wasted some time in our overeagerness to start prototyping, this did reinforce the value of low fidelity prototyping for us.

Week 4: Drawing up new plays

Hey everyone!

The fourth week of the internship was focused on more brainstorming. Although we had hoped to transition towards modeling and prototyping by the start of the week, there were several more features of our design that required more in-depth consideration and planning. The first of these areas was in determining how we will redesign the anchors of our “tendon” cables that run through our fingers. The purpose of this modification is to remove the mechanism around the wrist while still maintaining the strength that having tensioned fishing string provides. We eventually came up with several ideas to accomplish this including bolting the anchors to the back of the palm component, tying the cables around the base of the palm, or even removing the cables altogether. As shown in the image below, we conducted low fidelity testing on a few of these ideas and have tentatively decided to go without the cables. However, there is more testing that needs to be done before we make our final decision.

Other components we spent time brainstorming were the gauntlet and palm-cover redesigns to better secure the prosthetic to his hand. We noticed that his hand would often slip out of the palm area due to the lack of support around his wrist, so we primarily aimed to resolve this issue with this round of brainstorming. A few of these modifications can be seen below. We extended the palm cover down the gauntlet so that his wrist was fully secured to the device and added cushioning between the palm and gauntlet to better support his wrist during extension.

This week, I got to spend a lot of time with my teammates discussing various ideas and testing methods, and I really enjoyed getting to know them better. We even went out for ramen together after work!

Even though this post was a bit late, I hope you all enjoyed seeing our progress!

Alex

 

Week 5: More Prototyping!

Hi everyone! It is hard to wrap my head around the fact that Week 5 of the internship has already ended. I think it is fascinating to think about how time has been flying by recently compared to when we were still in the brainstorming/planning phase. While it is scary that time is moving by so fast when we really need more of it, I also find it exciting to see our design take shape!

My team and I began the week by actually taking a step back and sketching out our design. We realized that, while we had a great conceptualized understanding of our prototype design in our heads, we were having some trouble communicating ideas about our project to our mentors and to people who weren’t as familiar with our project. Drawing out the individual limbs and the mechanisms associated with each joint was an effective way to close those gaps, and it was also a great way to make sure we were all on the same page in terms of the actual mechanisms.

                         

Figure 1. Leg Sketch                                                          Figure 2. Arm Sketch

Once we solidified our foundation, we were able to look into ways to make our models physiologically realistic. We initially looked into molding our limb parts and inserting them into our 3-D printed bone structure, but the process was very messy and very expensive as well. We then looked into 3-D scanning. The process includes placing our parts on a rotating platform. The scanner then takes pictures of the part at different orientations, and it then meshes these scans together to create the final 3-D scan. Even though I saw it all happen in real-time, it was still really hard to wrap my mind around the idea of a machine technologically capable enough to create such an accurate 3-D model. We then incorporated the 3-D scans with the existing bone structure through the 3-D printing software, and we were able to fully integrate everything! After so many weeks of playing around with mini models of the bone structure, it was really exciting to see a full version of the leg with everything incorporated. There is still a lot of fine-tuning to do, but this was a huge step in the right direction.

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Figure 3. Lower Leg 3-D Scan                                                      Figure 4. 3-D Printed Leg

Besides working on the physical design of our training model, we also created a pitch presentation for the design showcase next week. Not only was I able to work on crafting aesthetically pleasing and effective slides, but I was also able to practice learning how to distill our project context and design into higher-level summaries. The feedback that we received from our mentors opened our eyes to different aspects of information organization, and it also encouraged me to think about how the information we are presenting would be received by people who are not familiar with the design process.

While week 5 definitely had its challenges, we made a lot of great progress in terms of our design and presentation. The limited amount of time that we have has been tough, but I am confident that we will be able to continue making good progress!

 

See you next time,                                                                                                                                                                                                        Lam Nguyen

 

Week 5: Game Time!

What’s up everyone? It’s the end of week 5 and this week was the most fun week yet! This week we continued making modifications to our prosthetic hand and began testing our model. A big modification we began working on was the gauntlet redesign, as we agreed it’d be best to extend the gauntlet further down Eric Jr.’s arm as well as making it thinner and more streamline since the strings no longer need to be attached to the hand. We encountered several challenges while making this modification, as our mold of his hand did not include much of his arm and we were missing measurements to appropriately fit the gauntlet to his size. Despite this, we were able to create and print a first version of our new gauntlet, testing the thickness and size of our new design.

During the middle of the week we also began testing the finger strength of our hand, using multiple different groups to determine which one would resist the most weight before breaking. We tested a 5 different fingers each with different conditions:

  1. Finger with regular hinges and no strings
  2. Finger with regular hinges tied using a braided string
  3. Finger with regular hinges tied using a thick monofilament string
  4. Finger with regular hinges tied using a thin monofilament string
  5. Finger with thicker hinges and no strings

From our testing, we realized that the best method to strengthen the fingers is option #4, as this option provides the 2nd most strength and returns the finger to the resting spot. We didn’t choose option #3 because even though it does provide the most strength, the string is simply too thick and it does not return the fingers to the resting spot.

Near the end of the week we began preparing our pitch presentation for showcase and also completing our current model to hand to Eric Jr. We finally printed and assembled our most current prototype with our new modifications, ready to take it to on Saturday. This was by far the best part of the week, maybe even of this whole internship. Our team drove all the way up to the YMCA to go watch and cheer Eric Jr. play with his team. Watching his game was so much fun, clearly he was one of the best players on the court. He got multiple steals, rebounds and even scored! After the game we got to talk to Eric Jr. and his family and got him to test our most current prototype and get feedback on it. He definitely liked it a lot more than our original ones, however it still needed a few modifications to help with comfort. We were also able to get more accurate measurements of his arm to help with our redesign of the gauntlet, and got to play basketball with him 🙂

                                           

Overall we are really excited with all the work we’ve done so far and are now finalizing our modifications, documentation, and testing as we reach almost the end of the 7-week internship. We were so glad to go see Eric Jr. at his basketball game and play with him at the end, and are glad to see them recognize all the progress we’ve done these past couple of weeks on our prosthetic hand. We finally got to see all the work we’ve been putting in these past couple of weeks and feel accomplished, however job’s not finished.

See y’all next week!

JJ Tellez

Week 5: Building the NEST

This week, we worked on low and medium-fidelity prototypes for three devices that performed well in our screening and scoring matrices: the UFO, the Bucket Builder, and the Ladder. We made a lot of progress, and it’s really cool to see our sketches turn into physical prototypes.

Above is the Bucket Builder, which allows the user to stack containers of various sizes above the UVC sanitizing compartment. The rectangular protrusions that secure the containers were inspired by a similar organizational system in the OEDK.

Here is another rendering of the Bucket Builder. This one uses a horizontal slot system so that the buckets can be secured at any point along the wall. I imagine this would be easier with heavier containers. This prototype also incorporates a sliding door for the storage compartments.

Above is our Ladder prototype. This picture features the 3D-printed handheld devices that Eleanor designed in Fusion. They’re scaled down to a fourth of their actual size, and help to visualize where the devices might be stored in the design. This prototype incorporates wiring for the charging cords in the back, similarly to the medical carts we saw at the BRC this week.

Finally, we made the UFO (Unidentified Fixed Object). This design is stationary, with a modular container that can be removed and carried around the ward. It separates the sanitizing and charging processes into two sections, so that users can choose the function they want. The sanitization compartments are sectioned off so that a device can be removed or added without interrupting the sanitization process of another device. 

In addition to prototyping, we presented our project in collaboration with the University of Ibadan in Ibadan, Nigeria. I really enjoyed hearing about the other interns’ projects, particularly the ones related to women’s health. We also conducted another informational interview, where we learned more about user-interface design and saw some back panel wiring in medical carts, which we hope to eventually incorporate into our station.

Next week, we will be consolidating our favorite features from our current prototypes into new designs, which will be created into medium to high-fidelity prototypes with the laser cutter and other tools. I’m looking forward to expanding my skills in circuitry as we install an open circuit into the sanitizing enclosure, which will simulate the UVC light turning off and on automatically. 

Until next week!

Week 4: HANDling Business

How’s everyone been? We just wrapped up with our 4th week and continued making edits to our prosthetic hand for Eric Jr. and brainstormed areas of improvement to our original prosthetic hand. This week flew by, however we were still able to get a lot of work done and gained a lot of experience with CAD. Rather than brainstorming completely new solutions or prosthetics for Eric Jr., our team decided it’d be more efficient to think about potentially flawed components in e-NABLE’s Kinetic Hand and brainstorm different alternatives to fix them. We decided to go with the Kinetic Hand because it was the simplest and most streamline design relative to the other 3D printable hands we found online. By the end of the week our team documented all the different components of our original hand that needed modifications and appropriate alternative solutions which would preserve the integrity of the original hand.

After brainstorming potential solutions to the flawed components of our original hand, our team quickly moved into the low-fidelity prototyping face to test the solutions we came up with. We first tested moving the string tensioners in the fingers to the bottom of the palm, drilling holes into one of our hands. Rather than editing and printing a new hand to include the holes at the bottom, our team decided it would be best to drill into an older prototype to quickly test our idea, able to quickly make a decision and move on. After quickly testing this idea, our team decided it was too complicated and considered even removing the strings to reduce complexity and maintenance of our prosthetic. Next week we will qualitatively test the additional support given by the strings and then will decide if it’s worth including them. We also wanted to increase support around the wrist and after brainstorming multiple ideas decided thicker wrist hinges would best solve our issue, proceeding to create and 3D print new modified wrist hinges. Finally we began editing the palm cover of the original device, as Eric Jr.’s small hand slips out of the current design. We thought it’s be best to extend the current cover all the way to the gauntlet of the hand, and create a pattern between both pieces to allow for wrist movement, however we are currently still working on which design to pick.

          

Again, this week we ran into a lot of challenges and failures, mainly during our low-prototyping face. We continued struggling with CAD this week, but after a lot of practice we began to see significant improvements and lots of new skills in Fusion360. Our team experienced the most failures so far this past week as we made low-fidelity prototypes to test our brainstormed ideas. The first failure happened while we tried to relocate our string tensioners to the bottom of the hand, as the string was not tight enough and would slip after being stretched. Another failure was extending the palm cover to the gauntlet, as the design we created between both pieces was not very flexible and did not allow for much wrist movement. Finally, while testing the durability of the prosthetic by passing and catching a basketball, the part connecting the palm and the thumb hinge broke off after attempting to catch an extremely hard pass. Even though it was a failure, it helped our team a lot because it helped us start brainstorming different ideas to reinforce that area sooner rather than later.

We are really excited to continue working on more modifications next week and have our final prototype for Eric Jr. done in the next few weeks! We didn’t get to see Eric Jr. this week, however we are really excited to go watch him play basketball in his YMCA league next weekend and cheer him on. We plan on handing him the first version of our hand prosthetic for him to use and practice at his game, and are really excited for him and his family to do all our progress since we last saw them. Even though this week had multiple failures, we had lots learning experiences and were able to quickly move on to improve our prosthetic.

See y’all next week!

JJ Tellez